lead story
open work
prqEMU: Late-join AddPlayer row and mask
Oct 25 changes align late-join AddPlayer registration with the global player row and its Event103 presence mask. Contract tests cover late-join snapshot bootstrap, the first-input gate, recipient baselines, shared input rows, and a synthetic four-player wire exchange. These tests do not establish a complete client session or synchronized multiplayer.
current headlines
- Late-join AddPlayer row and mask
- C++ profile settings isolated by authorization
- Photon Realtime and Quantum server
- SaveData route persistence contract
- Master UDP Init response path
project activity
- · pprvfEMU · researchRoadside candidate quarantined
- · pprvfEMU · developmentFusion 2 host-roster component
- · eEMU · fixBridge lock released before sEMU calls
- · sEMU · developmentSpaceWar session work moved off callbacks
- · roadcraftEMU · developmentWinHTTP observation restricted to metadata APIs
- · pprvfEMU · researchPhoton project renamed to pprvfEMU
- · nrftwEMU · developmentMaster UDP transport boundary
- · cxsEMU · developmentv1.15 Pursuit state engine
- · sEMU · developmentOffline profile and overlay workspace
- · eEMU · archiveOverlay path review
- · sEMU · developmentConfigured companion DLL loading
- · eEMU · developmentMinimal configuration persistence
- · eEMU · fixLobby cleanup replay
- · eEMU · developmentNetwork and bridge snapshot
- · sEMU · fixGame Coordinator field bounds