1300TI love to MIMIC things.

open work

prqEMU: Late-join AddPlayer row and mask

Oct 25 changes align late-join AddPlayer registration with the global player row and its Event103 presence mask. Contract tests cover late-join snapshot bootstrap, the first-input gate, recipient baselines, shared input rows, and a synthetic four-player wire exchange. These tests do not establish a complete client session or synchronized multiplayer.

Read the prqEMU record